The SynthMaker Manual
SynthMaker in plain words and real pictures. Press ▶ Play it here under a picture and it plays: the real patch, running, right on the page.
Grids of pads and buses




A face full of pads, one wire that carries them all, and a row for every pad in the modules it reaches.

A wire that knows it's a busA grid of pads, one thick green wire, and its tags.

A row for every padOne Chord, Note or Track for every pad, filled in one go.

Amber and redPads not used yet, and rows that can never play.

Presses are messagesA button's three outputs, the press gesture, and lights.
Faces in SwiftUI



Knobs, words and buttons for a module of your own, built with SwiftUI's views as Apple writes them.

Your first face, in SwiftUIA VStack, a Text and a row of two Knobs, line by line.

Inside a faceLevels you open, the breadcrumb, Nested and Flat, and the face editor.

ModifiersThe purple chain, in SwiftUI's order, and the names Apple uses.
Circuits



Real electronics as a module: a parts list, its schematic, and knobs for its parts.

Your first circuitStart from circuit, the parts list and the schematic.

Parts you can turnSettings as knobs, the wired-knob ring, and red problem lines.

Eleven circuits to playPedals, filters and boosters, ready to open.
Code



Your sound as text you can read, change and send, and modules you write yourself.

Your sound as codeThe Code view, beside the Patch.

Code modulesWrite the maths: Code, Graph or Both.

Share and pasteA sound as a message, and back.