Build a groovebox, then play it full screen.
A new lesson, Controls 3: a groovebox you render in Blender, and it plays. Ned builds one face with a Start button, launch pads, chord pads, drum pads and a melody row, and wires each pad to what it plays.
Pads, as in SwiftUI: every Button on a face is a Pad module in the Patch. A Button sends its action when you let go. Add a long-press gesture with a minimum duration of zero and it plays while you hold it, for drums, chords and melodies.
Green message wires: presses, triggers and on/off travel on their own green wire, into Note, Chord, Track and Transport modules.
Play full screen: only the pads, edge to edge. Escape, or the little cross, brings the Patch back. Pads size themselves with frame and aspect ratio, shown in the Patch as a purple chain of modifiers.
Launch in time: a launch pad starts its track on the next bar, the next beat or right away, and Start can begin with the tracks silent.
Big patches read: the modules a face plays are laid out in rows like the face itself, and lessons zoom to the part they are talking about.
Tell us what you think, and share what you make, at synthmaker.com/community.